Home / Generation Z Developers / Where do you land?

Generation Z Developers · The second edition, part by part · board 04

Where do you land?

Wardley maps, shown before they are named, and the three centres of gravity: explorer, villager, town planner. 14 panels.

draft 14 panels · gen-z.journalist, 18 October 2026, from Dinis's memo on Wardley maps · book v1.0.0 is the only official version; the second edition is in release candidates (rc1 and rc2 frozen). Every line the Guide says, and every quote card, is Dinis's words from the article 'Where do you land?', word for word; the build checks it. The map of Zara's first job is the storyboard's illustration, not Dinis's.

Take it with you

The same storyboard in every shape it comes in. The data and its derived files are on this site; the pictures are drawn in your browser, now, by the same code as the deck (export.js, v0.1.0), from the current panel.

storyboard.jsonthe data, as gen-z-developers.sgit.ai wrote it bundle.jsonthe data with its cast, for an embed index.mdthe script, as markdown graph.jsona semantic graph: 34 nodes, 92 edges thumb.jpgthe cover, 480 wide og.jpgthe cover, 1200 wide

Put it on your page

Two lines, from any site. The script is pinned to an immutable release of the kit, so the embed draws exactly this, for as long as the page exists. How embedding works.

<script src="https://api.storyboards.sgit.ai/v0/v0.1/v0.1.0/embed.js" defer></script>
<sg-storyboard src="https://storyboards.sgit.ai/gen-z-developers/where-do-you-land/bundle.json" view="deck"></sg-storyboard>

The panels

  1. 1. Where do you land?: Maps first, names later; then the three kinds of people who build things. (cover; Where do you land?)
  2. 2. A map of what Zara's first job depends on. (We have not named it yet.). (map; Where do you land?, Maps everywhere)
  3. 3. How a map starts. The Guide says: “You start with the user needs” (scene; Where do you land?, Maps everywhere)
  4. 4. The same map, with its names. And everything moves.. (map; Where do you land?, Maps everywhere)
  5. 5. Why I love it. “Wardley Maps gives me inner peace (allowed me to understand why things happen)” (The eleventh shift in Dinis's talk 'Why Wardley Maps changed ho (evidence; Where do you land?, Maps everywhere)
  6. 6. Not just activities. The Guide says: “evolution is everywhere” (scene; Where do you land?, The four stages are not only for activities)
  7. 7. Where do you fit?. Explorer → Villager → Town planner (spectrum; Where do you land?, Where do you fit?)
  8. 8. The explorer. Zara says: “It works! Right, that's boring now. Next.” The Guide says: “Failure is just an experiment, something you learn from.” (scene; Where do you land?, The explorer)
  9. 9. The villager. Priya says: “Does it make my team's day easier? Then ship it.” The Guide says: “The first version just has to work. The second version has to be d (scene; Where do you land?, The villager)
  10. 10. The town planner. Tomás says: “Found it. One missing comma.” The Guide says: “boring is good” (scene; Where do you land?, The town planner)
  11. 11. they know they have done their job right when nothing goes wrong. (punchline; Where do you land?, The town planner)
  12. 12. A centre of gravity, not a box. The Guide says: “what makes you lose sense of time?” (scene; Where do you land?, Where do you fit?)
  13. 13. Different skills, different learning paths. Zara says: “Teach me to prototype.” Priya says: “Teach me to ship.” Tomás says: “Teach me to test.” (scene; Where do you land?, A centre of gravity, not a box)
  14. 14. The question the book asks early, and keeps asking. “Where is your centre of gravity?” (punchline; Where do you land?)

Imported unchanged from SGit-AI/SGit-AI__Website__Gen-Z-Developers/admin/content/storyboards/04__where-do-you-land.json at commit e2a71808 (2026-10-19). Every quote and Guide line was checked word for word against admin/content/articles/08__where-do-you-land.md by the origin site's build. The cast is cast.json.