Camera: one world, many beats

lab · experiment · layout · pinned to kit v0.1.0

A deck cuts between panels. A camera moves across one scene. Here the world is three of the kit's panels side by side, 4800 by 1000, drawn once; each beat is a place the camera goes (a zoom and a point) and how long it stays. Beat two zooms into the laptop on Ines's desk, whose screen is another panel drawn by the same kit: a storyboard inside the storyboard. The camera is data, so a storyboard can carry its own cinematography.

The beats are data

a beat: { "zoom": 1..12, "to": [x, y] in 0..1 of the world, "for": seconds of travel, "hold": seconds to stay, "caption": text }. The world's three scenes are in the page's source; the laptop screen's panel is the fourth.

What this taught us